![]() “The Little Mermaid” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. Instead of walking through the front door, drop down to the cavern below.Ĭauldron XI can be found directly south of Meridian in the jungle. Getting into Cauldron RHO is pretty straight forward. To get inside, just override the front door.Ĭauldron RHO can be found south of Daytower on the Carja side of the gate. There's also a big fight at the end so don't take this one on lightly.Below you will find a chart with Cauldron locations and a list of override unlocks, plus what you should expect.īelow are images and specific instructions on how to get to each Cauldron in Horizon Zero Dawn.Ĭauldron SIGMA is the first Cauldron Aloy will find. You'll need to get in via an underwater entrance and be prepared for some tough climbing, while changing water levels to proceed. Unsurprisingly, for a Level 40 Cauldron, Kappa is the most challenging in the game. This varies up the usual climbing with a focus on getting the power back on and find batteries. This is another Cauldron where you'll have to find another way in, which is to the right of the main door. However, when you find the main entrance you'll discover you can't get in that way and will need to find another way in that's just to the south. So it's a fun change from the usual activities, and ticks off two objectives as you'll be able to override the Tallneck once it's released. Cauldron Iota (Level 22)Ĭauldron Iota is one of the best in the game as it contains a secret Horizon Forbidden West Tallneck. It won't count towards completion either because it's a story event. Mainly because you won't be able to do anything with it until that point, so don't worry about trying to do it before then. While you might find Cauldron Gemini on your own, it's best to leave it until the story takes you there. ![]() Repair Bay Tau (Level 15)Ĭauldron Tau, or Repair Bay Tau, is linked the story and you will probably find this one first, depending on how much you explore. This will probably the first 'real' Cauldon you'll encounter by exploring and an optional one that will count towards your total game completion. Here's a quick rundown of some more specific details for each one: 1. Crafting required: Thunderjaw, Slitherfang, Dreadwing, Slaughterspine.Full overrides: Rockbreaker, Tideripper, Tremortusk, Stormbird.Crafting required: Stalker, Shellsnapper, Spikesnout, Scorcher, Fireclaw.Full overrides: Frostclaw, Redeye Watcher, Shell-Walker, Clamberjaw, Behemoth.Crafting required: Skydrifter, Bellowback, Ravager, Snapmaw, Rollerback.Full overrides: Leaplasher, Glinthawk, Lancehorn, Longleg, Clawstrider.Crafting required: Scrapper, Fanghorn, Widemaw.Full overrides: Burrower, Scrounger, Grazer.However, some are story specific, and not all of them count towards game completion as a result. These are all the Horizon Forbidden West Cauldrons in the game, and what you get for completing them. So, if you want to override a Thunderjaw you're going to have to take a few on to make that happen. In the picture above for example you can see the Scrapper Override needs two Scrapper Radars and one Scrapper Primary Nerve to make. You don't always get a 'full' override from a Cauldron, as some facilities give you a mix of ready to use offerings, and partial ones that need to be fully crafted at your base using parts from the machine you want to hack before you can use them. Any machine you override will fight for you in a battle, but only these machines can be used as mounts to ride on: You'll have to sneak up on them unseen to use the ability, or try your luck when they're stunned, but it can make a huge difference. But, get through all that and you'll be able to use the machines you find in the world. It usually involves a lot of climbing puzzles to reach the heart of a Cauldron, and often a boss fight at the end. Completing a Horizon Forbidden West Cauldron unlocks certain machine overrides you can then use in the world to control the robots you unlock.
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